![]() As a result it’s difficult to feel grounded in the world or invested in what passes for a story. They feel like mini arenas to shoot people in while running on the walls. It’s all bright neon lights against dark backdrops, and rooms often don’t feel like rooms in a real place. The aesthetic, though, is not going to appeal to everyone. One of my favourites was fighting through a pair of side-by-side speeding trains, hopping from one to the other to stay alive. Even if you fail, each level is so small and compact that you won’t feel frustrated. Higher difficulties limit your resources and increase enemy damage. On lower difficulties, the bullet time is infinite and makes each stage a bit of a cakewalk. ![]() You should always be stunting, which combines with the bullet time to make you feel like an unstoppable badass. And when performing stunts you cannot be harmed, so the trick is to chain as many as possible. You can double-jump, wall-run, slide and dive, all of which are classed as “stunts”. When it’s empty you’ll yeet it directly at the nearest forehead before grabbing another. If you’re unarmed you’ll scoop up the first firearm you get close to. ![]() The game doesn’t even pretend they’re a credible threat, as they audibly shit bricks as you go barrelling at them like a big gun made out of other guns. It peppers these rooms with rather adorable heavily-armed killing machines who frankly don’t stand a chance against you once you’ve got the rhythm locked down and you’ve stopped sliding yourself off ledges. Severed Steel just wants you out of one room and into another as quickly as possible. It doesn’t go all meta and existentialist like SuperHOT. You’re given instructions at the start of each bite-sized stage such as “KILL THEM ALL” and “POWER UP THE FAN”, and once your objective is complete you’ll be smacked in the face with “GET OUT”, and off you go. ![]() And possibly some aspirin to counteract the relentlessly aggressive soundtrack. I gave up trying to work out exactly what she was trying to achieve and just settled for “vengeance of some sort”. Your mysterious, one-armed protagonist is a badass of the highest order. Yes, it requires a lot of momentum, and it flashes instructions up on the screen with the air of someone yelling at a foreign waiter in English, but it’s very much its own thing.ĬHECK IT OUT: The Call of Duty: Vanguard Beta offers atmospheric thrills but takes few risks I was approaching Severed Steel like it was a clone of Ghostrunner or SuperHOT and it’s neither. Fast forward roughly 30 minutes and I couldn’t have told you what the hell had been wrong with me at first. I couldn’t hit anything I aimed for, I died a lot, and the aesthetic felt a little dry and barren. Upon first launching into it, though, I was decidedly nonplussed for a good half hour. So when I saw the trailer for Severed Steel, a game from Greylock Studio that essentially cherry picks elements from all three and more besides, I was intrigued. BPM: Bullets Per Minute mixed blasting with rhythm Ghostrunner swapped gun for katana, and cover for momentum and SuperHOT: Mind Control Delete took precision gunfights to another level. Recently I’ve played some pretty interesting first-person action games.
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